5/17/2023 0 Comments Similar to soundhack![]() At the same time I couldn’t preview what I was doing so I just had to make stuff. The unpredictability of the settings meant that a lot of files would be minutes of silence so I had to make a lot of it. Since I had no idea what anything did, it was randomly pick some settings and see what happened.įocus on quantity over quality. The process needs to reduce as much decision-making as possible. I was just running random stuff through it ranging from “Big Pimpin’” to sixty seconds of me playing an out-of-tune acoustic guitar. ![]() I was turned onto SoundHack by serious digital musicians in the early-00’s but it was a free, stand-alone app and because I was ignorant about signal-processing it was a total mystery. The tool has to be small, clean and mobile. It hit all the checkpoints for what I now realize is my ideal creative method: Similar to what I wrote about the Cages process my work using SoundHack was right up my alley and it was a perfect tool for me but I didn’t recognize it at the time. SoundHack does exactly what the name implies: you use it to process audio files and that can range from time-stretching to merging multiple files into something new. ![]() In addition to the Cages material that I had dug up last summer I also found a folder of files that came out of running samples through SoundHack. It actually took me a couple of weeks to write that piece and at the beginning I had no intention of using the Cages moniker to remix my HALIFAX material but that’s what ended up happening by the time I was finished with it. Julian.I’ve written about my Cages project recently and how it fits into my larger ideas about creative process. Interesting bits were then chopped out and reassembled in Reaper. That window to the right allows you to draw pitch / speed information in real time and record the results, there's quite a bit of that going on in the final track. I have a custom patch in that that uses the Max/MSP object ports of the Gendyn Supercollider ugen:įairly long section was recorded using that patch (basically two or three fluctuating oscillators), that was then put through the granular synthesiser in ppooll, so the pitch variations you hear throughout the final track are a mixture of those in the original recording and those that are introduced by the granular synthesis process. Slightly tedious answer I'm afraid but that particular track is all computer generated, using the ppooll environment. chopping with a beat slicer, stick it hot through a compressor or some saturation, eq, then back to the start again. Taking some original content playing with the modulating the playback rate (pitch) and/or granular and/or FFT pitch shifter. One thing is that when the sample is taken down to very slow speeds, there is still high frequency content, so some reprocessing involved somewhere to add that in. not the tools themselves, but the skill in using them to sculpt the sound. Mostly it's the editing process though, ie. Maybe also some FFT stretching and shifting in there at times too. Sound to me like some of the pitch changes are still correlated with playback speed changes here, so maybe not all granular of fft/phase vocoder, rather a mixture of that and complex editing just varying sample playback rate, sometimes continuously, and sometimes with glitchy discontinuities, then reprocessing the results, then again iterating multiple times. Hello, I was wondering what sort of processing you would go for to get a result like this one. Great recommendations! Thank you for these. it's good sample fodder.Ĭan do a lot of weird shit like that w/things like Melodyne. the pitch changes etc get all stretched out to make those weird morphing sounds. take a 10 second sound that has some dynamics and pitch changes in it and stretch to be like 1 minute long. ![]() all have their own flavor.īut if you freeze a buffer and modulate the pitch of it w/an LFO you can get a lot of weird stuff from a granular plug in effect or synth.Īlso, you should experiment with extreme time stretching and listen to how it sounds. the walkthrough explains a lot and has sound demos.Īlso kentaro's devices are all excellent and he has some granular things.īut there's lot's of vst's too. it can do all those things you hear in the link you posted and many many more and lot's of of other weird shit. If you use ableton and have max for live i recommend Woulg's GrainSpec. many maxfor live devices that are granular or spectral do as well. Most granular plug ins i've used have a 'freeze' button. it's a common technique for those kinds of sounds. sounds more granular to me or simply timestretched audio that was resampled and played like a sample. I don't think the link you posted is spectral. I was thinking of the soundhack standalone app which has many offline processes for time/pitch/phasevocoding etc.
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